AI Insights · Timothy · April 2022
Top 5 Sports Games on Android in the US: Q1 2022
Explore the performance of the top 5 sports games on Android in the US for Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sports games on the Android platform in the United States demonstrated varying trends in downloads, revenue, and active users. Below, we break down the performance of each game based on data from Sensor Tower.
Golf Clash - Golfing Simulator saw significant fluctuations in its weekly revenue, starting at approximately $722K in late December and experiencing a notable peak of $714K in mid-February. Weekly downloads displayed a varied trend, with a high point of 7.2K in the week of February 21. Active users saw a general decline from 166K at the end of December to around 138K by the end of March.
Golf Rival - Multiplayer Game maintained a more stable revenue pattern, with an initial $466K in late December, culminating in a peak of about $495K at the end of March. Weekly downloads fluctuated, peaking at 23.4K in the week of February 21. Active users remained relatively stable, hovering around 400K throughout the quarter.
8 Ball Pool from Miniclip.com showed a downward trend in revenue early in the quarter, starting at $530K and dropping to around $335K by late January, before recovering to $407K at the end of March. Weekly downloads decreased from 95K at the end of December to 71K by the end of March. Active users followed a similar trend, starting at 406K and ending the quarter at around 352K.
Fishing Clash: Sport Simulator experienced varied revenue trends, beginning at $314K in late December and peaking at $273K in the week of February 21. Downloads showed a significant spike to 19K in early January but generally remained lower, averaging around 9K to 13K. Active users saw a high of 43K in early January, with a general decline to approximately 26K by the end of March.
Madden NFL 25 Mobile Football generated $334K in revenue at the end of December, with a notable peak of $270K in early February, and subsequently declined to $133K by the end of March. Downloads decreased from 34K in late December to around 15K by the end of March. Active users also saw a decline from 231K to approximately 190K over the same period.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.